Posts Tagged ‘go’

GO-A-GO-GO

Posted: April 15, 2008 in Fuzzy Burbles
Tags: ,

The Saturday before last I convened with my old pal D.P.O’Hurley in my favourite opium den, and there we reinstituted our old ritual of imbibing overpriced beverages whilst talking bollox and throwing small round pieces of plastic onto a checquered board.

I am speaking, of course, of the venerable old Chinese game of Go. For those of you not in the Know about Go, I will elucidate. It is a contest between two sides, viz thems that haveth the black bits and thems that don’teth. They have white. Black’s job is to try to defeat white by means of placing his bits in annoying locations on the square board, which is made up largely of squares and some empty space in between. White must try to do exactly the same, except that his bits are of a different colour. Obviously.

The great thing about Go is that there are no rules. A player may thus place his bits anywhere: on the corner, in the middle, under the table, or deep inside a large soup tureen. Bear in mind, though, that some of these moves may be disadvantageous or illegal.

A game begins with a heated debate over who gets black, since black goes first. After all acrimony regarding the outcome of these delicate negotiations has died down, black slaps down his first bit. There then follows an enormously tedious stretch of alternate bit-putting-down which ends only when it is agreed by consensus that the game can go no further or the cafe closes and forces the warring factions out onto the street.

Much has been written concerning game mechanics, but I will only mention her that the general strategy is to get one’s bits into such a configuration that they are encircling the enemy bits, although it must always be born in mind that just one twattish misplacement can result in the entire edifice upending itself so that the hunter has becomes the hunted, and it is your very own bits that are now ‘in the bag.’

At the tactical level, there are only a few basic moves: the ‘round the back‘ placement, which is very annoying, and has no known antidote; the ‘Western Front Trench Foot Deployment‘, which is only used by idiots and people who think that Go is the same game as Othello; the ‘Flip-Flop‘, which occurs when one player has not been paying much attention to the situation.

Much of this will not make sense to the non-player, I am well aware, but to bring in an analogy, try to imagine a crossword puzzle in which there are no clues and you can put any letter down anywhere. Gibberish ensues, but then suddenly you notice than you can form the word ‘discombobulate‘ across the centre. This is almost completely nothing like a game of Go.

A game of Go usually ends when it is over. There are two recognised ways of judging when this has happened: first, the gentleman’s agreement. Here, the two expert players can tell at a glance that white hasn’t got a cat in hell’s chance, usually because he has only three bits left on the board, compared to his opponent’s two hundred and thirty-seven. However, if things appear to be a bit more even, and the bits are all in strange snake-like coils, then another method is utilised. Here the two players harangue each other verbally or beat each other with rolled-up newspapers until one backs down and the other proclaims a dubious victory.

Well, the first game of the season between myself and O’Hurley resulted in the flopping out of a mildly non-victorious endgame in which a personage other than myself might possible have just scraped over the finishing line a tad sooner than me, as it were.

Last Saturday, however, an entirely different stripe of game ensued. Judge for yourself, dear reader, as you peruse the pictograph below. I am playing for the red team, and that terrible countenance bulging into view is none other than O’Hurley himself:

Oi!

Yes, a clear case of victoryness for my good self, achieved by sheer bravado, three double espressos and a kamikaze attack along the Ypres salient.

Another, and slightly divergent and most certainly heretical, account of this epic battle can be found elsewhere.

Here’s your correspondent Ardle Lungfish with the lastest gaming news…

IGO

Getting right royally shafted as usual. Played a fresh game yesterday against the PLG in the BFC, and after a couple of hours it became apparent that, once again, “the game situation had developed not necessarily to our advantage“. There was nothing else to do but head over to Molly Malone’s and drown my misery in Guinnarse and fish ‘n’ chips.

COMBAT MISSION

A quick peek at the Strategy Zone Online Combat Mission Ladder will reveal that I am languishing at number 56 out of 100, with 7 victories, 8 defeats and 3 draws. Average, mediocre, boring, and unfortunately the current crop of games I’m playing do not seem to be offering much prospect of advancement:

Game #1 – an American mechanized assault versus my old sparring partner Diggy. I never beat Diggy. We are only a few turns in, and my valiant lads have already been caught in multiple vicious artillery bombardments, which also served to drive my armoured cars and halftracks into the waiting gunsights of some well-place anti-tank guns. Bollocks - a shafting is the only possible outcome.

Game #2 – an urban meeting engagemnet on Crete against a Canadian bloke, with me as the plucky Tommies. Now this one looks a bit more promising: I managed to secure all the objective flags first, and have knocked out several of his tanks and halftracks, although I have lost three Matildas to his AT guns. Still, prospects are good here, methinks…

Doesn’t this make you proud to be British?

Game #3 – a combined arms urban meeting engagemnet in Italy against Neil from the UK. I’m the Krauts, and should be winning this hands down, but nooooo. Why? I didn’t buy enough infantry, and while I have got rid of nearly all his armour, his nasty little men have taken both of the major objectives. The terrain does not let my mighty tanks get a shot in to dislodge them, and I don’t have the men left to counterattack. Nearing its completion, the outcome is assured: a right shafting.

Game #4 – in the rolling farmland of Italy my Germans are taking on Sgt.Alex’s Americans. We’re halfway through, and I have secured all of the objectives, which looks good. However, he is starting to blast me out of my positions, so the outcome is far from certain, although I will wager a ducat that I end up winning here.

Game #5 – my Americans against Ed’s Krauts in an urban environment. Only five turns to go, and I don’t control any objective flags. Eek! I’m close, but time is running out. Projected outcome: a shafting.

Game #6 – this is a tournament game. Amazingly, I won the first round. This one is a real meat-grinder. I have gained the majority of the objectives, but am getting slowly pushed back. If I can hold on a bit longer, it’s mine, but nothing is certain here…

Ha! That’ll learn ya!

Game #7 – a return match against Toze from Portugal. First time round I played the Brits and managed to get a draw. Now, as the Nazi war machine, I can say without a shadow of doubt that I am kicking his arse good ‘n’ proper, like. His armour has been shredded, and his infantry will soon be going the same way…

Game #8 – off to the Eastern Front, and after an extremely tough match which I thought I would lose at one stage, Bertram and I are in the final minutes of what can only be described as a magnificent victory for yours truly. Buildings are on fire, and the landscape is littered with the burnt-out hulks of IS-2 monster tanks, but the swastika still flies proudly over all objectives! Huzzah!

Dead Russian behemoths

Well, there you have it: three definite shaftings ahead, three probable victories, and two more games that could go either way at the moment.

I GO IN STABA

Posted: January 29, 2006 in Fuzzy Burbles
Tags: , , , ,

This entry has been recorded in stereo. To receive the other channel, please go here.

Yesterday I arrived at Nanak, a local Indian restaurant, to resume the grand old tradition of the Saturday grub ‘n’ gaming session with Mr. Davidicus Hurlicus. Once it had been established that I had won hands down the ‘who’s got the most UNIQLO gear on’ contest (only my trainers and underpants were not of that no-brand brand), we got down to the serious business of noshing whilst assessing the potential of the new waitresses and generally blathering on.

It seems that Davidicus (or Poor Little Gypo, as he likes to be called), has decided not to purchase fresh furnishings for his new residence (currently being stapled together on a plot of land the size of a postage stamp in Rakurakuen). I was initially puzzled by his choosing to sully his up and coming abode with a load of old Hello Kitty tat and a notoriously pee-stained sofa, but then he imformed me that his old Roman acquaintance Titus Waddicus had recently been seen digging earthworks in the vicinity, and the penny dropped. And was quickly snatched up and stuffed into the PLG’s UNIQLO sock ‘for a rainy day’.

Unable to retire to our usual locale (the Fat Blew Cafe, where I am known) due to its annexation for a private event, we instead took up residence in my other favourite, the Starbucks in the NHK building (where I used to be known, but now am not).

PLG purchased a bucket of the cheapest coffee available, while I opted for the altogether more sophisticated Caramel Macchiato, and then battle commenced upon the field of I-Go.

The board was left looking like this at 3.05pm, when Hurlicus had to excuse himself in order to earn his crust at a certain nearby English Conversation school:

I-Go at STABA

As those in the know can readily appreciate, the game was somewhat unorthodox, and although I can pride myself on the speed of my moves, a similar degree of improvement was not evident in other areas.

I will leave it to the imagination of the reader to determine who was playing in the white corner…